R.David Presa
3D Artist
Ready to game engines.
Paladin:
Roller queen:
Inquisitor lady:
Cobra Monk:
Orcangel:
Dark priestess:
Skeleton:
Dwarf warrior:
Artic Wolf:
Bushido Master:
2D art by: Honig studios.
Undead paladin:
Samuray:
Chaman Ti-Pche:
Jean De Florence:
Pacificator Angel:
Venom:
Anathomy test
Violette:
Ulan: Gladiator training tutor.
Skull test
Souls scape
Aside project; Game design, 3D design and texturing.
Ubisoft test:
Done in 2016, full job, modeling, handpainted texturing, rigging & skinning. Optimized for mobile.
Aside project; Game design, 3D design, texturing, animation and implementation.
I lead and directed this project.
More about Arok:
Arok & The chaos outbreak, sadly, is no longer in development. Our goal was to finish it on January 1, 2021. But the developers involved found other jobs and were forced to abandon the
project. In any case, it was an amazing experience in which we all learned a lot.
Even with that, this project opened several doors to some of the developers involed, so, if you're thinking in to create a project, don't hesitate and go for it, a good job provides good results.
Even if the results are not the expected ones.
Unity & Unreal, Blender (Eevee)
Unity visual scripting
Full 3D, Shaders, and animations. In adition this time I coded all ussing Bolt.
Tachyon Project (Eclipse games):
Full 3D and texture work.
Mars: Chaos Menace (Starcruiser Studio, Byte for games, Akaoni Studio).
Full enemies, modeling, texturing and animation.